On Duskers I was once again the sole contributing artist (lead, director, whatever you want to call it). Jillian Ogle played a key role in helping establish the early aesthetic direction, and Marlon Wiebe produced the trailer, but the entirety of the game's UI and in-game assets were designed and created by me. It was a fun challenge to bring across the look and feel of 80s tech and sci-fi film interfaces in a way that was easily interpreted by modern gamers.