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Extrasolar (2014) - Video, UI, etc

My last project with Lazy 8 was the ambitious, experimental "Extrasolar." As sole full-time artist I was once again responsible for the vast majority of visual content, which included video and motion graphics, UI/UX design, 3D asset production, terrain, sky & lighting, and designing tools for procedural systems used to populate the 3D alien environment. I also managed a small team of outsourcers for concept art and creature work.

Here are some UI examples. A primary goal of the design was to make the player feel as if they were interacting with a real, scientific agency over the web.

Extrasolar received nominations at Indiecade and SXSW, as well as a Nuovo nomination in the IGF.

Main Web Interface

Main Web Interface

Main interface design mockups at various stages of development

Main interface design mockups at various stages of development

Planning rover moves in the map interface.

Planning rover moves in the map interface.

Player stats and achievements.

Player stats and achievements.